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- > What if Giark doesn't get all the levels sent to him by the deadline?
- > Does that mean the game will be scrapped and all the hard work by the
- > others is wasted? Has anyone thought of this...?
-
- Nah, he won't scrap the project. We'd ALL have to track him down
- and well, it wouldn't be pretty... Besides, after all the hooting and
- work we've put into this thing as well as the work he has put into this
- project, I'm sure Mr. Giark will "stick it out".
-
-
- > How many levels will actually be playable enough to include in the
- > final game? I just hope the guys working on the game know what they're
- > letting themselves in for.
-
- Are you kidding? They will ALL be playable enough to include in the
- final game!! I don't know for sure, but judging from what I've
- come to know of these guys in the time I've been on this list, I'd
- almost be willing to bet that they are all simply busy with other
- things and/or do NOT want to send a new demo until they have
- something that will really "knock your socks off". That's the problem
- with developing like this. You put something up there and people
- give you feedback, then you have to work in as many of the
- suggestions as possible while also trying to out-do your last demo,
- so instead of the development becoming easier, it actually becomes
- harder and harder with each new demo!!
-
-
- > From what I gather, the game sounds good and so far everyone who
- > is working on it seems to be doing well, but then again, what do I
- > know? I've never seen anything from it!
-
- When all the demos from this next update-wave have arrived, I think
- CBATNAM will be looking VERY good indeed.
-
- If you are interested in checking out the demos currently available,
- just e-mail Giark and he'll sort you out.
-
-
- --------<WHERE ARE THOSE UTILITIES?>--------
-
- Okay, I posted a message a few days back saying I would archive
- my utilities and submit them to Giark. I haven't forgotten, it's just
- that I am currently working on a new utility. One that is LONG
- overdue in my opinion.
-
- Say what you like about BLITZ, but there is a really nice development
- tool called ShapesManager, which was given away free on a
- magazine cover-disk last year.
-
- The SM contains a feature called "Auto-Grab" which allows you to
- load an IFF and the SM will automatically "scan" it and grab all
- of the images into a Shapes File (The Blitz equivalent of the AMOS
- Bobs/Icons bank). I use the SM constantly in my BLITZ
- development just for this auto-grabbing feature!!
-
- I'm fed-up with that AMOS IFFgrabber, so am making my own
- AutoImageGrabber utility for AMOS.
-
- I've just started the design today and after two failed attempts on
- paper, I think I have the process sorted out (It's a bit tricker than it
- first appears). Anyway, if all goes to plan, I will code the AIG
- tomorrow and submit everything tomorrow tonight...
-
- This will be a TREMENDOUS aid in AMOS-development. It is SO
- much easier and FASTER than manually grabbing each image,
- one-by-one!! In fact, I really can't believe I waited this long to
- create such a utility!!!!
-
-
- Take care,
- GARFIELD
- _________________________
- Current projects...
- Color merge/redux modules(BLITZ): 90% Complete
- SideShooter(AMOS): 67% Complete
- Webpages(www.sosbbs.com/~gbenjam): 5% Complete
-
-
-